Co-Writing

Co-writing—there are numerous of ways to co-write a story. Some people co-write by swapping chapters while others take turns of one person writing one page and the other person writes the next page, or maybe both writers have a their own main characters and write from their POV’s. I cannot list all the different ways you can co-write because I simply don’t know all of them. However, in this post, I’m going to focus on the co-writing style I have found works best for me and is extremely easy for anyone to do, and this style is Roleplaying Co-Writing.

With Roleplaying Co-Writing, each author gets a set of characters—usually one main character for each writer, and then choose the supporting characters. While it is possible to share a character, it’s simply easier and less stressful if one writer to have possession of the character rather than being concerned with the other writer writing the character wrong.

Once the characters have been spread out evenly between the two writers, you then put the characters in a scenario, and each writer writes the dialogue and action of their own character. This is where the fun begins. Although you know what must happen in the scene, you don’t know how it happens, but you let the characters be themselves while you slowly steer them in the direction of the purpose of the scene. What exactly is exchanged and occurs in these scenes are completely unpredictable, and sometimes it can change the entire course of the story, but that is where the fun lies. Here’s an example I co-wrote with Nan Sampson Bach. She wrote Juan’s character while I wrote Julianne. The bold are hers. The italics are mine (Note: this is the actual raw version of this scene prior to smoothing out the two styles of writing with any editing):

<~>~<~>~<~>

When he stood, he leaned heavily on her, but Julianne didn’t mind. She just looked up at him concerned. “Are you okay?”

“Estoy bien. Sólo necesito un poco de agua.” He shook his head, tried again. Was he slurring his words or was the spinning room now affecting his ears? “I meant to say, I am fine. I just need a little water, that is all.” He tried to push away from her but stumbled and went down on his knees. “Maldición!” God help him, it had never been this bad before. He needed his Gate. He needed to tap into the energy there. He sensed Julianne next to him, trying to help him up and his face burned with shame. He pushed at her feebly, but he had no strength left. “Leave me, Dona. Por favor. You do not need to see this.”

But Julianne insisted. “What is wrong? What do you need? Tell me!” Her heart raced with sudden fear because she sensed this wasn’t simply exhaustion.

His vision was graying. “I need the Gate. I need to make a sacrifice to the Gate. For the energy.” He tried to focus on her face, tried to smile. “I have used it too much, spent too much. It is like a drug, Dona Julianne. It takes its toll.” He shook his head. “You should go. Fetch your Mage Prince. He must know what I know of The First. If I am unable to do this thing, then he must.”

Sasha’s words spun round in his head as he collapsed onto the floor. “The more you use it, the more you need it, Juan-Carlos. And the more you need it, the more it sucks the life out of you.” And then the crafty Macedonian laughed.

Julianne realized he needed power. She had forgotten the magic of the Gate had sustained him, and she sat back briefly before thinning her lips and coming to a decision. “You need power. Does it have to be from the Gate?”

She was speaking, but he was having trouble understanding the words. If only she would speak in Spanish. Damn the English – how had they managed to take over the world?

Julianne decided not to wait for an answer. She was the creator of this realm, and in that way, she was the most powerful person present. Taking a deep breath, Julianne turned him over, so he was lying on his back. She hesitated but then bent over and kissed him.

However, it wasn’t a simple kiss. As soon as their lips touched, Julianne reached onto his mind and the close connection they had, and she poured as much power into him as she could. She sensed his strength returning.

After a moment, she finally pulled back and winced, bringing a hand to her head. “Ow—why didn’t anyone ever say those fairytale kisses leave people with headaches?”

It took him a moment to process what had happened. “What… what did you do?” He assessed himself, found his energy had returned, almost at full force. It was not the same sort of juiced up buzz he used to get from a sacrifice to the Gate, but he felt refreshed and the weakness and exhaustion that had plagued him for months was gone.

<~>~<~>~<~>

As you can see, this style is almost as if co-writing paragraph-by-paragraph, but it’s not quite. Sometimes one writer will write multiple paragraphs to show different thoughts and actions of their characters.

What did we use to write back and forth? Some people use Google Docs, but my preferred means are Facebook Messenger or email, and then I copy and paste what we’ve written into a document. It’s simple, consistent, and readily available.

So this is the basic idea of Roleplaying Co-Writing, but there is a lot of work that must be put into it in order for it to work. You can’t just randomly start co-writing with someone and expect a full-fledged story to emerge…okay, so you can actually do that, and a story will begin to form, but there comes a time where you need to pause and communicate with each other where the story should go. Here are a few things you need to know prior to actually co-writing with someone:

  1. Do you two have similar writing styles?
  2. What are the areas where you are weak but they are strong and vica versa? (are they better at writing fight scenes than you? Are you better at describing a medieval setting than them? Etc.)
  3. Are you both confident in your writing abilities and willing to improvise at a moment’s notice? (if one person is unwilling to allow their character to make a mistake or get hurt, it will be difficult to co-write with such a person.)
  4. Can you communicate well with your co-writer?
  5. Can you be completely honest with them? (if the two main characters are supposed to fall in love, but you feel your co-writer’s MMC is too wooden, your FMC won’t fall for him. So either change the story or delve into the wooden character to uncover unspeakable depths. The two co-writers must be completely honest and willing to work with each other, untangle any complications for the success of the story.)
  6. Determine and agree on goals for the story (Are you writing just for fun or to explore a different genre of writing? Are you hoping to publish the story one day?)

Now, before you begin writing, it is highly recommended the two of you outline the story. It could be a rough outline or a very detailed outline—whatever you want, but the point of this is agreeing on the events and direction of the story. If you can’t agree on that, you will spend a lot of time arguing and not writing. One of you may be more prone to outlining, so let that person pull together the actual outline, but brainstorm it together!

Remember, the outline is only a guide. If you follow it perfectly, fantastic, but rarely does writing ever go exactly how we planned, so you need to improvise and work with what is handed to you. ALWAYS COMMUNICATE. If a story is moving off track from the outline, communicate with the co-writer, bring it to their attention, discuss if you should stay on the outline or not, and if you opt not to stay on the outline, explore the possibilities of the future of this new direction. Once you’ve written an outline, this does not mean you’re locked into it. Stories have minds of their own and will unfold exactly how they want to or else they will give you Writer’s Block.

Now, one thing you should know prior to committing to co-writing using this style is that it is very addictive. You can literally write all day—and still get other stuff done although you might get irritated when there’s an interruption in your life that prevents you from reading what your co-writer sent to you. I co-write a lot on my phone. I go about my day, doing my usual work, then play fetch with my dog, wash the dishes, cook a meal or bake cookies, and converse with people, but then my phone chimes with a reply, and I look at the message, type a reply, and send it, and then I resume whatever work I was doing. It is incredibly fun—too much fun sometimes that it can actually become stressful because all you want to do is write! A solution? Set aside a time of day (an hour or two) when your co-writer and you will write. That way writing won’t get in the way of your real life, and your real life won’t get in the way of your writing.

Does this mean you can’t work on the story throughout the day until that set time? No. If there is a scene approaching where the only characters involved are characters you write, that is called a solo scene, and you may write it whenever you want. It’s good to write it ahead of time, so when the story finally gets to that point, your co-writer isn’t waiting around for you to write that scene. Rather, you can just send it to them once you’ve reached that point, and the two of you can progress to the next scene which you must write together.

So, this is merely one way co-writing. It is incredibly fun. To quote Nan Sampson Bach, whom I’ve been co-writing with recently: Co-writing is an absolute blast. You get a terrific feedback loop, that keeps the energy and interest high, and the level of spontaneity makes the writing feel real. It’s highly addictive.” So if you’re interesting in co-writing and just aren’t sure how to approach it, I highly recommend the Roleplaying Co-Writing style. Once you get a hang of it, you’ll have a blast. Hope you the best!

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Interactive Interviews VS Traditional Interviews

Several weeks ago, I introduced a new style of author and character interviews—the Interactive Author Interview and the Interactive Character Interview. In this new style, I do away with the traditional list of questions but instead invite the author into a fictional setting for a comfortable, friendly chat. In the character interview, the author takes us into his world for the interview, and we get to meet and observe the character being interviewed in his own environment. This style makes both the author and the character more real, and here are a few things people said about their experience being interview this way:

I’ve never been a fan of interviews, but once I was warmed up in towards the beginning of Kelly’s interview, I had a blast!” Ted Covey

It was a pleasure to have gone through the process with Kelly…If one has the opportunity, I would strongly recommend other authors set up time to be interviewed by her.”Daryl Ball

Kelly Blanchard’s story style interviews are no end of fun and fascination.”Ryan T. Nelson

Interview with Kelly Blanchard is set apart because interacting with her didn’t feel one bit like I was answering a staid questionnaire.” Vibhuti Bhandarkar

Kelly’s author interviews are a fascinating experience for any author.”Valerie Seimas

And there is much more authors have said about the experience, but I realized there was one other group of people whose opinion of these interviews are vital—the readers. While this style of interviews solves many problems with the standard author and character interviews and thus making the process all the more enjoyable, what would the readers think? So I asked for volunteers.

I took an author I hadn’t interviewed yet—Ronnie Virdi, author of ‘Grave Beginnings‘. I interviewed him with both styles of author interviews then used both styles of character interviews with his character. Then I presented both sets of interviews to 23 volunteer of readers, and I asked them which style they preferred and why. Here are the results:

  • 17 people voted the Interactive Interviews for both the author and character interviews.
  • 6 people voted the Traditional InterviewsOf those 6 people:
    • 2 were leaning towards the Interactive Interview for the author interview
    • 4 voted Traditional Interview for the author interview, but they chose Interactive Interview for the character interview.
  • Out of 23 people, 21 people voted Interactive Interviews for the character interviews.
  • Only 2 people voted for the Traditional Interviews for both author interview & character interview.

To view that as percentages, it would look like this:

Kelly_pies

Here is what readers said about their experience reading these interviews:

I like the interactive style better. Nothing draws another writer in more than a story, and it gives you more to think about than a bulleted list of questions.”Kelly Blechertas

The interactive one gives a lot more feel for the author as a person. It feels like a more intimate and friendly exchange, and it gives me a sense of their potential writing voice.”Megan Reed

I enjoyed the interactive interview more. The regular interview was informative but felt like I was reading it in a magazine or watching it on TV; whereas the interactive engaged not only my intellectual side, but spoke to that part of me that gets lost in stories.”G. Scot Phillips

Interactive interview by far, most prominently for the fact that once he gets into the world, it is easier to phrase the answers in his own comfortable way, complete with mood defining subtext. The whole mechanism is comfy.”Jack Frost

The traditional interview felt all clinical, I don’t really like those. I read interviews to “meet” people. I definitely liked the interactive better because it felt more like meeting a person.”Adrienne Devine

Now, not everyone liked the Interactive, and here are some reasonings of those who preferred the traditional:

I prefer the traditional question and answer. In the interactive one, I find myself searching for the questions and answers, ignoring the rest.”Kim Hutchinson Halcomb

The traditional one. It could be that its just what I’m used to, but I had a hard time paying attention kinda in the interactive one.”Sara Lucinda

If I’m being honest, I am partial to the traditional. I’m not really sure why. There’s nothing wrong with the interactive, it’s fun and engaging, but I think I just prefer the more traditional interview.” Sabrina Danielle

I guess it would depend on WHY I was reading the interview. I definitely felt like I learned more about Ronnie’s writing from the traditional interview though I may have gotten a better sense of who he was from the interactive.” Valerie Seimas

Depends upon my mood honestly. To read the interactive one – the one set like a story – I have to be in the mood and prepared for it. Knowing what style/what to expect, there will be times where I am more receptive to it. If I were to just be gleaming for information, I like the style of the traditional one.” Jennifer Ruvalcaba

So, what is the verdict? Among authors and readers, the Interactive Interviews are largely popular, but there is still a place for the Traditional Interviews. The traditional style interviews are readily available to anyone who wants to conduct interviews. Sample questions are just a Google search away. However, the Interactive approach is much more involved and time-consuming to conduct because each experience is tailored to each author, but it is an option for those who just want to have a more fun interviewing experience. 

To read some Interactive Interviews, you may find them on my other blog, “Meeting with the Muse“. If you’ve published a book and would like me to interview you using this interactive style of interviews, and if you would like the interviews to be promoted on my site, leave a comment, and I’ll be in touch with you.

Writing a Strong Antagonist

The antagonist, the villain, the bad guy of your story is the main person standing the way of your protagonist reaching his goal. Of course, your story may have the main conflict be the environment, natural disaster, or within the protagonist’s mind. However, if the chief conflict in your story is a person, it’s important to remember that that character is just like every other character. He has his ambitions, goals, dreams, fears, regrets, secrets, and beliefs, but most importantly, he thinks what he is doing is right—for himself, for his friends, for his family, for those around him. He views himself simply as the misunderstood hero of a story but won’t complain or voice his opposition. He does what he needs to do, and no one will stop him. He may take advantage of his reputation to do what he deems is right even if no one else sees it.

At least, that’s how antagonists should be considered. Too often they’re cast as a cardboard villain. The only reason for their existence is to hinder the hero from reaching his goal. Usually their motives are revenge or world domination.

This is shallow.

It usually happens this way because the writer is so focused on finding out everything there is to know of the hero that they never even think about learning all they can of the villain. However, each character should be created equal, and the author should set aside time to ask the antagonist, “Why are you doing this?” If you ask this of your villain, be completely non-judgmental, openminded, and sincere. Yes, you know they’re going to be wrong, but you need understand that they don’t think they are. They may surprise you.

Now, some writers won’t ask their villain this question because they don’t really want to know the answer. Why? Because they’re afraid the real motive behind all this might change the face of the story as they know it. They really want the hero to be the good guy, but what if the villain isn’t absolutely wrong? What if he has some really good points although his solution may be wrong? What if he makes the hero look weak, shallow, and selfish? Writers may shy away from this because they don’t want to accept the possibility their protagonist isn’t perfect, but what makes the hero a stronger character is a stronger and more concrete villain.

Now though, for a fun exercise that could confuse your villain and maybe even add immediate depth to him, don’t have your hero shout at the antagonist, “You’re wrong! You’re evil!” But rather, have your protagonist pause and look at the villain from another point of view and then say, “You know what? You are actually really intelligent. I can respect that. Doesn’t mean I agree with you, but I can respect where you’re coming from.” This would totally throw your villain for a loop because they may be trying so very hard to show everyone their mean self, and when that suddenly doesn’t work, they falter and stumble a bit. They’re caught off guard. It’s easy for them to live up to the expectations of being cruel or such. If someone says, “You’re so mean!” The villain will merely laugh, “Bwhahahaha! You think this is mean? I will show you MEAN!” and goes to an extreme. However, if the comment is, “You’re quite intelligent,” the villain will automatically want to say, “I will show you INTELLIGENT….” but then pause and realize that makes absolutely no sense. Or even, “I realize it now. You’re doing what you think is right. You’re just misunderstood,” and the villain, “I’ll show you MISUNDERSTOOD!!” As you can see, it simply doesn’t have the some effect, but it is fun to do. Never know what would come out of it.

Now though, it is true that in real life some really bad people do horrible things for absolutely no reason whatsoever. They may be mentally mad or something. You want your story to be real, and that is real, so why not write a villain who just simply doesn’t care? This is entirely up to you and whatever you deem best for your story. However, don’t use this as an excuse not to explore all angles of your antagonist because you may never know what you will discover when you start looking there.

If your antagonist has some really good points, it forces you to develop your protagonist’s view to counter him. So, when you take the time to develop the villain of your story, you are actually investing in your protagonist, and you learn much of both of them! This is better for your story.

Describing Your Characters upon Introduction

In a sense, there is a ‘camera’ in your story which sets the pace of how the scene unfolds. Description immediately slows down the pace, and too much description makes it almost slow motion. It’s not important to record every detail in order for the readers to get a clear image of the character in their head. Let them imagine whom they will—just as long as the character’s personality doesn’t change. The personality is what shines through and what should remain consistent regardless of how others imagine their appearance.

Once I let someone read a chapter of a story of mine, and she gave me this feedback:

Character development – I very much enjoyed how you are developing your characters. Nothing annoys me more when a writer says here is my character, this is what they look like, this is their temperament within the first couple of paragraphs without giving their character a chance to develop and grow. I dislike this “in your face” approach and prefer to learn about the character as the book develops, so I like your approach to your characters.

Then she sent me a sample of her story. What amazed me was how this writer was acutely aware of terrible introductions of characters yet could not write without falling into the same problem. After exchanging a few emails, I came to learn that she knew she had been writing the kind of writing she didn’t like to read, but she didn’t know what else to do. So I gave her some advice.

The characters’ looks are not important. It is their personality and behavior that are fundamental to the story. Once I wrote an entire book, and I imagined the actors who would play the characters if it became a movie. However, I didn’t try to describe the actors’ looks. I just went along with the story, developing the character as I went. The most remarkable feedback I got from a reader was, “Have you ever watched the TV series Merlin? Your character reminds me of Morgana.” I had to laugh because that was exactly whom I imagined when I wrote that character though there were some differences.

The problem is that the brain is much quicker than the eye, but when reading our eyes must first read the words in order for our brains to comprehend them. If the pace has slowed down, then our brain doesn’t see the story unfold as quickly. The only way to prevent this is to use motion description, which I’ve already discussed in a previous post, here: Movement in Description. 

This is an example of what dragged-out description feels like to a reader. Once I was in the kitchen baking when my mom came in and started reading to me a section out of a Sherlock Holmes story. In it, Sherlock and Watson walk down a corridor at a brisk pace, and suddenly they turn a corner, and someone is standing in the middle of the hall waiting for them. The whole story stops to describe the character entirely! To me, I imagined it as a movie. They’re walking down a hallway at a swift pace, turn the corner, and then S-L-O-W motion as they take in the sight of this new character from head to toe. It was like a L’Oreal commercial where the women have their hair flying in the wind in slow motion…except, this new character was a guy—a tough, hardened man. As you can imagine, because the pace slowed down to take the time to describe him, my mental image of him was completely ruined. I had to laugh because I couldn’t get the Sherlock Holmes L’Oreal commercial I envisioned out of my head. This is one example of how films and television have influenced our imagination.

There are a lot of Sherlock films and TV shows, and we know Sherlock doesn’t take THAT much time to observe a character. He’s very quick about it. Just as Sherlock used deductive reasoning, we must use deductive writing in our stories when introducing characters and setting. Always keep the story moving.

“So if we’re not supposed to give a described snapshot of our character upon introduction, what are we supposed to do? How are we supposed to show our characters?” Imagine your character and the first thing you’d notice about them in person. Is this character tall? Perhaps he has striking eye color  you’ve never seen before. Or perhaps it has nothing to do with the character’s look, but rather the aura he presents is regal and noble or flamboyant and careless. Whichever way he is will be evident in the way he carries himself, and this has a lot to do with body language and can be shown over a course of time instead of a pause in the story to describe the character. Here are examples of both styles of writing:

Example 1: Standing at 6’2, Skelton wore a black trench coat, black clothes, and black boots. His hair was a shocking blonde, and his eyes were stunning blue while he smiled with mischief. High cheek bones, sharp nose, and square jaw made him all the more striking to look at, but there was something fun and roguish about him.

Example 2: Skelton flung the doors open and smirked when everyone flinched at the sound of the door slamming against the wall, but he sauntered in with confidence. “Well, well, well! Looks like you’re having a party! And no one thought to invite me?” He pressed a hand to his chest as he pursed his lips into a pout then clicked his tongue and wagged his head–dropping his hand and the pout as he smirked again. “Not to worry! I’ll just make myself at home!” Marching around the length of the table, he came to the head of it and plopped himself down in the chair then kicked his boots up onto the table as he leaned back in the chair and intertwined his hands over his chest. “So, peoples, where are we? What’s on the agenda?” Everyone glared at him.

In one version, we are merely told what he looks like and hinted at how he behaves. In the second version, we don’t need to be told anything. We get his personality right away. Yes, we don’t know the color of his hair or his eye color or the exact shape of his face, but is more important? Always keep in mind what is most important to your story.

“Are there ever any exceptions?” Of course, there are always exceptions to every rule. It merely takes an exceptionally good writer to know when and how and why exactly to break the rules.